0 “The North American box art for Illusion of Gaia, featuring a stylized Earth.” “CENTER” “LARGE”
Introduction to the Game and Its Mythos
Illusion of Gaia, known as Illusion of Time in Europe and Gaia Gensōki in Japan, is a 1993 action-adventure role-playing game developed by Quintet and published by Enix (now part of Square Enix) for the Super Nintendo Entertainment System (SNES). 1 This game stands out for its unique blend of real-world historical and mythological elements, set in a fantasy reimagining of Earth during the Age of Exploration. 9 Players follow the young protagonist Will as he uncovers ancient secrets, battles monsters, and ultimately confronts a cosmic threat that ties into the game’s profound creation story.
At its core, the creation myth in Illusion of Gaia is not a traditional tale of divine genesis but a narrative of cyclical corruption and restoration. It draws from the Gaia Hypothesis, portraying Earth as a living entity influenced by external forces. 11 This backstory is revealed gradually through exploration of real-world-inspired ruins like Mu, Angkor Wat, and the Tower of Babel, weaving in themes of evolution, human hubris, and environmental balance.
1 “A screenshot depicting the comet approaching Earth, a pivotal element in the creation myth.” “LEFT” “SMALL”
The Origin of the Comet: An Ancient Superweapon
The central antagonist in the game’s mythology is a mysterious comet that orbits Earth periodically, bringing with it a deceptive “light” that alters the planet’s natural order. 11 Far from being a natural celestial body, the comet is revealed to be a biological superweapon crafted by an ancient, highly advanced civilization. 11 This society mastered biotechnology, creating organic tools to manipulate life itself—Shadow, one of Will’s transformable forms, is another remnant of this era. 11
This comet was born from a long-forgotten conflict known as the Blazer War, where it served as a weapon capable of reshaping worlds. 9 Its “light” is actually a form of corrupting energy, akin to radiation, that accelerates mutations and evolution at an unnatural pace. 11 While it grants immense power—enabling the rise of legendary civilizations like Atlantis (reimagined as Mu)—it also drives madness, turning humans into demons and distorting the planet’s geography. 11 The game’s world map reflects this corruption, with landmasses radically different from our real Earth due to repeated exposures.
The comet’s cycle has doomed civilizations multiple times, marking the fourth approach in the story. 11 Survivors of past cataclysms, such as the Moon Tribe (angel-like beings evolved from Mu’s remnants), warn of its destructive power, emphasizing how it petrifies or mutates those exposed. 11
3 “The hero confronting the comet in space, symbolizing the battle against unnatural evolution.” “RIGHT” “SMALL”
Gaia and Dark Gaia: Duality of Creation and Destruction
Gaia, the titular spirit, represents the benevolent force of creation and the “source of all life.” 11 Appearing to Will in mystical “Dark Spaces,” Gaia guides the hero with “Dark Energy”—a positive power source despite its name, used to fuel transformations and abilities. 11 Embodying the Earth as a living, aware organism, Gaia opposes the comet’s influence, urging Will to collect Mystic Statues to restore balance. 9
In contrast, Dark Gaia is the malevolent antithesis, manifesting through the comet as the ultimate embodiment of corruption. 11 As the final boss, it symbolizes the dark side of progress: rapid, forced evolution that sacrifices harmony for power. 11 The duality highlights the game’s environmental message—humanity’s unchecked ambition leads to self-destruction, while true creation stems from natural processes.
The world’s “creation” is thus ongoing and cyclical: Each comet pass “recreates” Earth in a mutated form, but Gaia’s intervention allows for restoration. 11 Defeating Dark Gaia reverses the damage, erasing the comet from history and evolving the world into a modern, industrialized Earth (resembling the 1990s), albeit at the cost of memories. 11
The Hero’s Journey and Themes of Restoration
Will’s quest ties directly into this myth: As the reincarnation of the Dark Knight (paired with companion Kara as the Light Knight), he merges forms to unleash the firebird and confront the comet. 9 This act not only saves the world but resets evolution to its “proper” path, underscoring themes of karma—those who embrace the comet’s power lose their souls through evil deeds. 11
The ending ambiguously shows Will’s friends in a modern school, implying their bonds persist across “creations.” 10 Yet, Gaia laments humanity’s continued environmental neglect in this restored world, adding a poignant Green Aesop. 11
Conclusion: A Timeless Tale of Balance
Illusion of Gaia‘s creation story masterfully blends mythology, science fiction, and ecology, challenging players to reflect on progress and its costs. By framing creation as a battle against artificial acceleration, the game delivers a narrative that’s as thought-provoking as it is adventurous. For fans of retro RPGs, it’s a reminder that true evolution comes from harmony with the Earth—not domination over it.
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